But I got interested about them from our Character of the Month, Larfleeze. Agent Orange, as he’s called, seems to be the only wielder of the Orange ring. But if you are reading this article you probably already knew that. But I believe there are some things you may not know.
The orange represents the multiple layers of avarice, according to Continuous Software Systems, a new OS/2 startup company. Oh yes, they were one of the first to engineer the game that would “exploit the full power of OS/2 and leverage the advantages of object technology.”
This was the beginning of virtual reality gaming. …and what are the constructs of the rings? That’s right! Virtual reality.
Larfleeze was a creation that symbolizes the efforts of object oriented gaming where not only was the juice from the orange yours, but also the peel and the pulp. The gamer can do almost anything they want with the object…because it belongs to them.
The game Avarice wasn’t just a plot or a graphics based leap in technology; it was a statement that everything was yours to play with. EVERYTHING. And Larfleeze feels the same way. Everything is his. When he uses the identities he has stolen in his constructs, they are his. When he builds his virtual army of constructed corps-men, they are his to command.
But just like the game, Avarice develops paranoia and greed. Larfleeze cannot tear himself away from the power source for fear of losing what seemingly belongs to him. The objects that he plays with are fleeting, and virtue can easily overtake him.
Hope in the future, hope in mankind, hope in humanity. Hope in the mere fact that avarice is not real, but virtual. Because all is dust in the wind. Everything fades–rust, moths, fire. You get the picture.
Vanity of vanities. All is vanity–because nothing is real. Most of all Avarice.
(Or…I could just be making this whole thing up)